Looking back, BIA makes perfect sense when it comes to Gearbox’s origins. Since Gearbox has more than proved themselves to being a competent design house. Brothers in Arms is the most recent game to achieve that feat.īrothers in Arms was put together by the boys at Gearbox, who got their start with the Opposing Force add-on for Half Life. Since then there have been a handful of games that have done that to me. That game, for some reason, ignited a connection and sense of high emotion the likes of which I didn’t know were possible. That being said, Brothers in Arms ignited something within me that I don’t remember feeling since first getting hooked on gaming with Wing Commander all the way back in the day on my lowly little 286/SX. Platform politics aside, I am also the unofficial warmonger at Worthplaying and any and all wargames that come out, either tactical, strategic or shooter based are games that I want to play. Seeing it for X-Box first broke my heart as another sure sign of the PC’s decline as the premiere platform. I have been long in waiting for BIA on PC.
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